New game (click on New game)

NewGame_01_EN

It is required to enter a title, the rest is optional:

(1) Title = name of the game that the students will also see in the app (e.g. ‘Instruments beginners’)

(Now click Save first and proceed to make the first level if you want)

(2) Folder: Games can be placed in folders. (To create folders: click in Our games on New folder.)
A folder can (also) be visible as such in the app and assigned to certain classes.
(3) Classes/students: in order to be able to use the app, each game must be linked to one or more classes or to players.
(4) Depending on the selected option, a field appears with the classes to be chosen or the names of the students to be entered.

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The app basically gives your own game an Earz standard colour (Automatic), but here you can choose another colour if you like.

Description and messages (optional)

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(1) Description: mostly important for yourself (and colleagues) to pin down extra info on the game. This is not visible for students.
(2) Start message: ‘explanation-page’ for students in the app prior to the game. This ’start page’ can consist of:
– Text (to be made bold (B) or italic (I) and if necessary.)
– Images
– Youtube videos
– Files (Pdf or Word)
– Links (For example to other games)
(3) Final message: statement for students in the app after finishing the game (see 2).

Additional settings (optional)

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(1) When ‘Game is test’ is ticked:
– the game is only visible in the app between the entered start and end dates (+ time)
– the student can do the test-game only once
– the student cannot play the game in ‘practice mode’.
(2) When ‘Include game in Earz-o-lib’ is ticked the game is also usable by other organizations.
(3) Automatic ‘Show correct/wrong after answer’ can be turned off (e.g. for a test)
(4) Automatic ‘Show hearing again’ option can be turned off (e.g. for a test)
(5) If desired, ‘penalising’ of more frequent listening can be switched off
(6) Automatic ‘Show rating’’ can be turned off (e.g. for a test)
(7) The ‘percentage correct, needed for sufficient’ (=grade 5.5/10) can be changed. By default: 55% of maximum points.
When changing, all ratings automatically change.
(8) The set time to answer questions can be changed at once for the entire game (+ entered percentage)

All these settings can be changed at all times.

Creating a new (or first) level

• A game always exists of one or multiple ‘levels’.
• Order of levels can be changed by dragging and dropping.

Click New level, (even) if there are no levels yet.

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Required:
(1) Choose one or multiple modules that this level of the game consists of.
If multiple modules are selected, they can be shown in the following order options:
– ‘mixed’ (so the questions appear randomly)
– ‘in order’; the order can be determined by dragging and dropping, or by entering numbers in the boxes behind the modules (lowest number first).

Optional:

(2) Make a level start message.
(3) Choose something other than 100% if you want the results of this level to count more or less towards the overall mark.
(4) Select This level has a survey if you want to ask the student a question at the end of this level with an open-ended answer that does not require points (to be given). (For example: ‘How did you like this level?’).
Select optional The survey is mandatory and formulate the question the student has to answer.

Click Save

Copy level (optional)

• With the Copy button, the content of this level is copied to a brand new level.
• By clicking Modify you can:
– add or delete modules to or from this level.
– delete this level (+ content) entirely.

Determining the content of modules

• For every module that is chosen, ‘content’ must be determined by clicking Modify behind the name of the module in question.
• Select the desired content.
The app automatically generates questions based on the chosen content in random order.

• Set various options depending on the selected module.
• Enter the desired number of questions (or correct answers) of this module in this level.

Click Save

Game test/preview

Before you activate a game, which makes it available to students, you can test your game. To do so, click on Preview.
Note: Preview means that you play the game as a player does in ‘practice mode‘. Attention: you will not automatically go to the next level!

Activate/deactivate game

• Click Activate game. The game can then be played by the students of the class(es) in question in the app.
Until this happens the game is not visible in the app!!
• To edit a game this must be unticked! (Then it will no longer be visible in the app.)

Instructional video

Click bottom right to choose English subtitles.